7 on 7 Flag Football Plays (7v7)
9 plays for 7 on 7 with diagrams and reads. Print them or open any play to edit.
Mesh
Crossing slots under two deep routes, with the back swinging out as the last option.
Read: H → Y → F
Flood Right
Three levels to the trips side against zone; the post on the single-receiver side holds the middle safety.
Read: Y → H → F
Smash
Corner over hitch on both sides, the classic answer to two-deep coverage.
Read: H → X → F
Four Verticals
Four deep routes against a defense with two or three deep defenders; somebody is left one on one.
Read: Y → H → C
Stick
A quick two-man read: the stick sits at 5 yards and the flat runs under it. Throw away from the flat defender.
Read: Y → H
Y Cross
The slot crosses the whole field at 7 to 11 yards while the outside receivers clear deep.
Read: Y → H → F
Levels
Two in-breaking routes stacked at 4 and 9 yards put a linebacker in a bind.
Read: Y → H
Bunch Snag
The bunch triangle against any coverage, with a backside post and the back swinging the other way.
Read: H → Z → Y
Curl Flat
Curl and flat on each side; pick the side before the snap from the defenders’ alignment.
Read: X → H → F
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How to use the 7v7 flag football play library
- Open the page. Each play appears as a card showing its diagram, name, format, level and type tags, a coaching note and the read order (for example, Z, then X, then C).
- Narrow the list with the filter buttons for type (such as Quick pass, Beats zone or Deep) and level (Beginner or Intermediate).
- Type a name in the search box to find a specific play. Check the count above the cards to see how many plays are shown.
- Use the diagram key if a drawing is unclear. Circles are offensive players, diamonds are defenders, solid arrows are routes, zigzag lines are motion, dashed arrows are passes or pitches, and thick lines are runs.
- Click “Open in the designer” on any card to edit that play.
- Tick the Select box on each play you want to keep.
- Press Print or PDF (4 per page). If nothing is selected, both use every play shown.
- Press “Make a playbook” to open the playbook maker with your selected plays.
The plays you tick stay ticked in this browser, so you can come back later and print the same set.
Diagrams are drawn on a 40-yard-wide field, our default for 7v7.
What are good 7 on 7 plays?
Good 7 on 7 plays mix short, intermediate and deep routes so the defense has to cover the whole field. The nine plays on this page cover that range. Stick and Curl Flat are quick throws that get the ball out fast, while Four Verticals and Smash give the quarterback a deep option.
Mesh sends two receivers crossing underneath, which can free a receiver against man coverage. Y Cross and Bunch Snag create timing and spacing problems for defenders who are not sure who to follow. Each card’s coaching note explains the key read.
What beats Cover 2 and Cover 3?
Smash is a common answer to Cover 2 (two deep safeties). The hitch and the corner route put the cornerback in a bind: if he sits on the hitch, the corner opens behind him, and if he drops, the hitch is open. Flood Right and Levels are useful against zone looks like Cover 3, because they send several receivers into the same area and stretch the zone defenders. Four Verticals tests a defense that has only one or two deep defenders, so it works best when the defense leaves a gap deep.
These are common starting points, not guarantees. Look at the flag football defense page to see how Cover 1, Cover 2 and Cover 3 are set up before you choose a play.
Is there a rusher in 7v7?
It depends on your league. Many 7v7 leagues are pass-only, and some have no rush, so check your league’s rules before you practice with a rusher. Where a rusher appears in a diagram, a dashed orange line marks the 7-yard rush line. Under the NFL FLAG 5v5 rules, up to 2 rushers may start 7 yards from the line, and the quarterback has 7 seconds to throw.
What is the Stick concept?
Stick is a quick two-man read to the trips side: Y sits at 5 yards facing the quarterback and H runs to the flat underneath him, while Z clears deep. The quarterback watches the defender between them and throws away from him. Because the ball comes out fast, Stick is a good answer when the defense drops into zone.
Frequently asked questions
Are these plays legal under NFL FLAG rules?
Every play passes a rule check built from the NFL FLAG 5v5 rules (revised 2025-03-24). That means one forward pass from behind the line, no quarterback run across the line, handoffs and pitches only behind the line, no blocking, the center on the line, and only one player in motion. The plays are our own drawings of common concepts, not copies of any league or team playbook. Your league may add its own rules, so check them.
Is it free and do I need an account?
Yes, it is free and needs no sign-up. It runs in your browser, and nothing is uploaded.
Can I print it or save it as a PDF?
Yes. Press Print to print, or PDF to save, with 4 plays per page. If you have not selected any plays, both use every play shown after your filters and search.
Does it work on a phone or tablet?
Yes. The play cards stack in one column on a phone, and Open in the designer lets you change any play with your finger.
Which 7v7 defenses can I compare these plays against?
The flag football defense page has 7v7 Cover 1, Cover 2 and Cover 3 diagrams. Open a play here and a defense there side by side to see where the open spaces are.
Related tools
- All flag football plays: Browse plays for every format, not just 7v7.
- Flag football defense: Check Cover 1, Cover 2 and Cover 3 setups before you choose a play.
- 6v6 plays: Use these when your team plays six a side.
- 8v8 plays: Use these when your team plays eight a side.
- Flag football playbook PDF: Get a printable playbook for your team.
- Football play designer: Draw or edit a play from scratch.
- Wristband template: Put your plays on a wristband for quick calls.